#ifndef UNIT_COMMON_PTR_H_
#define UNIT_COMMON_PTR_H_

//#include "../3DObject/UnitCommon.h"

namespace GamePlayScene
{
	class UnitCommon;

	typedef std::shared_ptr<UnitCommon> UnitCommonPtr;
	typedef std::weak_ptr<UnitCommon> Weak_UnitCommonPtr;
};

#endif // !UNIT_COMMON_PTR_H_
